Монітор LCD AORUS 31.5" FI32U, 2xHDMI, DP, 2xUSB, USB-C, Audio, IPS, 3840x2160, 144Hz, 1mc, 90%DCI-P3, FreeSync, HDR400

AORUS FI32U Gaming Monitor|GIGABYTE
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Panel Size (diagonal)
31.5” SS IPS
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Display Viewing Area (HxV)
697.3056 x 392.2344 (mm)
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Panel Backlight/ Type
Edge type
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Display Surface(non-glare/ glare)
Non-glare
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Color Saturation
90% DCI-P3/ 123% sRGB
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True Resolution
3840 x 2160 (UHD)
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Pixel Pitch
0.181 (H) x 0.181 (V) (mm)
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Brightness
350 cd/m2 (TYP)
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Contrast Ratio
1000 : 1 (TYP)
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Viewing Angle
178°(H)/178°(V)
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Display Colors
10 bits (8 bits + FRC)
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Response Time
1ms GTG / 1ms MPRT
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Refresh Rate
144Hz
120Hz for Console Game* -
HDR
VESA Display HDR400
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Flicker-free
Yes
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HBR3
Yes
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Connectivity
HDMI 2.1 (support 4K 144Hz 4:4:4 @ DSC enabled or 4K 144Hz 4:2:0) x2
Display port 1.4 (DSC) x1
USB Type-C x1 -
Earphone Jack
Yes
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Microphone Jack
Yes
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Speaker
N/A
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Unique Features
OSD Sidekick **
Active Noise Cancelling (ANC) 2.0
Aim Stabilizer Sync
Black Equalizer 1.0
Dashboard
Timer
Counter
Crosshair
PiP/PbP
Auto-Update
KVM
RGB Fusion 2.0
6 axis Color Control
Smart OD -
USB port(s)
USB 3.0 x2
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Power Type
Build-in
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AC Input Max
120W
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Power Saving Mode
0.5W
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Power Off Mode
0.3W
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Voltage
AC 100-240V ~ 50/60Hz
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Tilt(angle)
-5°~+20°
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Swivel(angle)
-20°~+20°
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Pivot(angle/direction)
-0°~+90°
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Height Adjustment (mm)
130
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VESA Wall Mounting(mm)
100*100
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Kensington lock
Yes
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Phys. Dimension with Stand(WxHxD)
717.6*598.3*283 mm
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Phys. Dimension w/o stand (WxHxD)
717.6*424.3*71.3 mm
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Box Dimension (WxHxD)
1000*585*198 mm
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Net Weight with stand (Esti.)
10.9 kg
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Net Weight without stand (Esti.)
7.7 kg
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Gross Weight (Esti.)
15.4 kg
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Accessories
Power cable/HDMI cable/DP cable/USB cable/Type C cable/QSG/Warranty card
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Note
*HDMI2.1 supports PS5 and Xbox Series X at 4K UHD@120Hz (4:2:0)
** To enable OSD Sidekick, it requires connection between PC and monitor with USB (A-Male to B-Male) cable.
* The entire materials provided herein are for reference only. GIGABYTE reserves the right to modify or revise the content at anytime without prior notice.
* Advertised performance is based on maximum theoretical interface values from respective Chipset vendors or organization who defined the interface specification. Actual performance may vary by system configuration.
* All trademarks and logos are the properties of their respective holders.
* Due to standard PC architecture, a certain amount of memory is reserved for system usage and therefore the actual memory size is less than the stated amount.